![]() As the PS Blog notes, this means that looking in a different direction will generate an additional input, which could allow for more immersion in games designed for the PSVR2. Eye tracking will allow Sony’s forthcoming flagship VR headset to detect motion in your eyes. Similar to the Quest 2, the PSVR2 features four built-in cameras, allowing the headset to track both your movement and the controllers.īut the PSVR2 adds a new, exclusive feature that not even Meta’s flagship VR headset offers: eye tracking. The PSVR2’s inclusion of inside-out tracking is a massive improvement over the first-gen PSVR’s need to use the PS Camera, LEDs, and accelerometers/gyroscopes to track your movement. Though we are unsure of the PSVR2’s display’s actual specifics, it is undoubtedly an OLED. Young did note that an OLED panel with a higher pixel density could be incorporated in the tech, but is likely to be more costly. The most obvious one is that OLEDs are a bit more expensive, and as analyst Ross Young noted in a recent research paper when discussing Apple’s rumored VR/AR headset, OLED screens are not as common in modern VR headsets due to a lower pixel density (which can result in lower image quality) when compared to LCD panels in head-mounted displays. Nevertheless, there are some caveats to note when we focus on VR headset displays and not traditional displays such as a TV. LCDs are typically brighter, but OLEDs allow for better contrast ratios and deeper blacks. Whereas an OLED’s method is to use self-lit pixels because OLED displays work on a pixel-by-pixel basis, meaning it will only light up when there is an image to display. LCDs use one (or more) backlights to create a constant light on the screen. We previously discussed the difference between an LCD and OLED display when comparing the displays on the original Nintendo Switch and the Nintendo Switch OLED, but the big difference between the two types of displays is how they light up. Like its predecessor, the PSVR2 will offer a refresh rate of up to 120Hz and an OLED panel. However, it is important to note that when the headset gets a street date, it will not have the highest pixel per eye count, as HTC’s Vive Pro 2 (not shown above) still takes that crown, with its 5K head-mounted display that offers a 2448 by 2448 per-eye resolution. ![]() Based on what we know about PSVR2 so far, its closest rival would be the Quest 2 in terms of resolution and pixels per eye. Illustration by Amanda Flagg / IGN Resolution and DisplayĬheck out the graph above for a breakdown on how the PSVR2 stacks up to other VR headsets. To better understand what we can expect from the PSVR2, let’s take a look at the specs, dig into some standout features, and compare what’s on the way to the Oculus Quest 2, the Valve Index, and the original PSVR. PSVR2 pricing, release date, and even what the headset actually looks like remain a mystery, but Sony shared plenty of information on the specifications powering its second virtual reality headset.
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